State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Casual Games in Netherlands Q1 2022: Performance Insights

Discover the performance trends of the top 5 casual games in the Netherlands for Q1 2022, including weekly downloads, revenue, and active users.

Top 5 Casual Games in Netherlands Q1 2022: Performance Insights

In Q1 2022, the top casual games in the Netherlands showcased interesting trends in terms of downloads, revenue, and active users. Here's a breakdown of the performance of the top 5 casual games on a unified platform, with data sourced from Sensor Tower.

Candy Crush Saga Candy Crush Saga from King saw a steady revenue stream throughout the quarter, peaking at approximately $280K in the final week of January and mid-March. Weekly downloads fluctuated, with a high of around 12K in early January and a low of about 5.5K in the week of March 21. Active users displayed a consistent increase, starting at roughly 176K in early January and reaching around 199K by late February.

Gardenscapes Gardenscapes by Playrix had revenue peaking at around $140K in early January, followed by a gradual decline, hitting approximately $106K by the end of March. Downloads were relatively stable, with a slight dip in mid-March to about 1.9K before recovering to nearly 2.8K at the end of the quarter. Active users saw a minor decline, starting at about 109K in late December and ending at around 89K by the end of March.

Hay Day Hay Day from Supercell experienced a notable revenue spike, reaching approximately $163K in late February. Downloads were highest in early February at about 24.6K, but dropped to around 12.8K by the end of March. Active users showed significant growth, starting at roughly 427K in late December and peaking at about 763K in mid-February before slightly declining to around 693K by the end of March.

Coin Master Coin Master by Moon Active saw weekly revenue peak at around $143K in late December, with a subsequent decline, stabilizing at approximately $105K by the end of March. Downloads spiked dramatically to about 6.8K in late March from a low of around 730 in mid-March. Active users remained relatively steady, starting at roughly 42K in late December and ending at about 47K by the end of March.

Pokémon GO Pokémon GO from Niantic, Inc. experienced a revenue peak of approximately $195K in late February. Downloads were highest at around 7.3K in late December, with a low of about 3.9K in the week of March 21. Active users remained consistently high, starting at about 431K in late December and peaking at approximately 427K in late March.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022